![]() ![]() Ideas of different horrors of life such as diseases, Okay let's talk about this game, why 4/10, right? Good sides: 1. Okay let's talk about this game, why 4/10, right? Good sides: 1. 9/10 would recommend, very few problems, will continue playing. Controls on PC were somehow already perfect without changing them and playing with controller or keyboard would probably be equally as good. The music is so good, the elevator music really makes the loading not seem like loading. The floor choosing is very fun and helps differentiate, you get to decide where to go and how hard you want the room to be. The tutorial is very helpful and even if you forget it you can check through a menu that will tell you everything you learned anyways! The curse system is very cool but has very small options and isn't really noticeable much when using them, it adds a lot to the strategy, one of the best characters gives you them, and it's pretty helpful if you get the right cards. The characters are very fun and very distinct from one another, and the story behind them is always really fun to read. The action is fun and there are so many different weapons and ways to attack that really makes the strategy even more fun. The story is also great I can't say much because I want people to actually experience it themselves but the office setting is wonderful and they explain everything so well that you really understand the story as the game goes on. The art is wonderful there is a very clear distinction of the player and enemies from the background which really helps you actually see where they are and not accidentally run into them thinking they were background elements, the intro was really well animated and explained the lore very quickly. The gold bars are a bit hard to get but the whole point of that system is to complete "missions" to earn a discount and make everything cost less so it's not an issue. The bosses are pretty hard same with the minibosses? but with how quick it is to get back to them and how you can upgrade it's not that big of an issue. The levels also feel very similar and don't fully convey the floor it was supposed to represent but for and indie game and early access game it gives PLENTY of level personality and just the art for the few types of levels looks like it would have taken forever to make. Surprisingly few bugs for a early access game, I've only noticed one possible bug and that was a few of the hammer descriptions were exactly the same. ![]() Watch 15 minutes of gameplay below, via IGN.The only real problems I've had so far is the healing, there are 3 slots for healing supplies but I can only ever fill one up because I can The only real problems I've had so far is the healing, there are 3 slots for healing supplies but I can only ever fill one up because I can hardly find any around, the grey area is interesting but half the time the healing doesn't heal enough for it to matter much. For instance, adopting a Curse upgrade for yourself might result in the Labor Inspector granting your subordinates enhanced powers, or worse, raising the cost of koffee and other items that are vital to your work output. Taking more power for yourself is a controversial move in Death Incorporated’s company culture. A performance review after every run guarantees that you’ll unlock interesting items and upgrades that will help you progress on your journey. ![]() Since Death can’t die, use what you’ve learned and earned to overcome the numerous minions and bosses in each department of Death Incorporated… over and over. Sharpen your skills (and scythe) through fast-paced hack n’ slash combat, utilizing over 30 unique weapons and spells you can find and upgrade to create devastating combinations. Discover and explore the darkly-charming, procedurally-generated departments of Death Inc., where you’ll meet a diverse cast of memorable characters-like your affable pumpkin-headed assistant, Pump Quinn-who are always willing to share the latest office gossip. ![]()
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